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Druid

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Druid

TankHealerDamage Mana
Melee or rangedFlexibleComplex

Druids channel nature, healing wounds, entangling foes, and shifting into animal forms for defense or damage.

Armor
Leather, Cloth
Weapons
Staves
Resource
Mana

Signature abilities

A taste of the kit. You learn more as you level, and talents reshape how it all plays.

  • Wildbolt A nature bolt thrown at a target from range, your go-to nuke.
  • Wildmend A big single-target heal with a long cast, for topping someone off.
  • Wildward A lasting blessing you put on yourself or an ally before a fight.
  • Lunar Tempest Hits instantly and leaves the target burning, good while moving.
  • Moonseed Adds a Moontide stage and extends Lunar Tempest while you are in Moonwing Form.
  • Wildbloom Casts instantly and heals an ally over time, so you can keep acting.

Specializations

  • Moongrove Damage

    A Moonwing caster whose casts fill the Moontide; at 3 you choose how to spend it: Moonsurge for damage or Sunwake for mana. Signature: Moonwing Form.

    Mastery Moonrage

  • Wildfang Tank

    A shapeshifter whose landed hits build Old Blood in both forms: Wolf spends it for damage, Bruin spends it to tank. Signature: Primal Surge.

    Mastery Primal Heart

  • Groveheart Healer

    A healer who grows Verdance with completed HoT casts and harvests the garden with Overbloom. Signature: Fleetmend.

    Mastery Grove's Gift

Shapeshifting

A druid fights by changing shape. Most druid abilities belong to one shape, so the form you are in decides what you can cast, and shifting costs a little mana. You can shift in or out of combat, as often as you like.

A heal or a damaging spell cast while shifted shifts you out for you. Leaving a shape that way is free and does not spend your global cooldown, so an instant spell goes off the moment you press it. Shifting back in is an ordinary ability, and still costs mana and your global cooldown.

  • Bruin Form

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    Bruin Form The tanking shape: a heavy hide, rage instead of mana, and extra threat so enemies keep swinging at you.
  • Wolf Form

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    Wolf Form The melee damage shape: energy and combo points, like a rogue, and much less threat.
  • Fleet Form

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    Fleet Form The travelling shape: far quicker across the ground, but no other abilities until you shift out.

A Moongrove druid gains one more shape, Moonwing Form, the caster shape a Balance druid fights in. It is the one animal shape that keeps your spells, and your wand only works in it or in your normal caster form.

The full kit

The kit this class learns as it levels, in the order it comes online. Talents grant a few more abilities and decide which ones carry your build.

  • Wildbolt
  • Wildmend
  • Wildward
  • Lunar Tempest
  • Moonseed
  • Wildbloom
  • Briarguard
  • Gripping Roots
  • Bruin Form
  • Bruin Rush
  • Bonecrush
  • Menace
  • Baleful Roar
  • Craven Roar
  • Savage Mending
  • Wolf Form
  • Stalk
  • Flense
  • Rendclaw
  • Second Bloom
  • Gorebite
  • Oakhide
  • Sweeping Claws
  • Skyfall
  • Fleet Form
  • Stoke
  • Concuss
  • Witchlight
  • Slumber
  • Dash
  • Slinkstrike
  • Stinging Swarm
  • Wolfsblood
  • Bloodrift
  • Galeheart
  • Headbutt
  • Primal Reflexes
  • Wildwake
  • Grove Awakening