Hunter
Hunters are ranged specialists who fight beside a tamed beast, peppering enemies with aimed and rapid shots, slowing them with stings and concussive fire, and shifting aspects to suit the moment.
- Armor
- Leather, Cloth
- Weapons
- Axes, Swords
- Resource
- Focus
Signature abilities
A taste of the kit. You learn more as you level, and talents reshape how it all plays.
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Gutting Strike A hard melee swing for when something closes the gap on you. -
Pack Command Orders your companion to strike and build Pack Ferocity. Each stack makes your pet deal 10% more damage, up to 30%, before Unleash Beast spends the stacks. -
Stampede Calls three beasts to attack for 12 seconds. Use it at full Pack Ferocity so they keep the maximum damage bonus for the whole summon. -
Measured Shot A deliberate ranged shot that restores Focus for your heavier attacks. -
Harrier's Guise A stance you keep up to sharpen your ranged attack power. -
Venom Barb Lands a venom that bleeds nature damage over time.
Specializations
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Packlord Damage
A wild commander who builds Pack Ferocity and unleashes a growing companion. Signature: Howling Rage.
Mastery Packbond
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Coldsight Damage
A deliberate archer who builds Focus and commits to precision shots. Signature: Cold Focus.
Mastery Cold Read
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Fieldcraft Damage
A melee-first skirmisher who tears one wound and controls re-entry. Signature: Bloodhook.
Mastery Quickblood
The full kit
The kit this class learns as it levels, in the order it comes online. Talents grant a few more abilities and decide which ones carry your build.
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Gutting Strike
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Pack Command
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Stampede
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Measured Shot
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Harrier's Guise
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Venom Barb
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Fell Shot
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Rattling Shot
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Woundrend
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Hunting Momentum
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Armed Re-entry
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Fettering Slash
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Trailbreak
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Wildheart
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Shellskin
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Frostjaw Trap
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Wildbond
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Release Companion
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Patch Up
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Marten's Guise
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Courser's Guise
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Long Draw
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Fevered Draw
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Shrapnel Charge
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Bloodtrail Assault
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Volley
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Hushing Shot