Rogue
Rogues are stealthy assassins who spend Energy and Combo Points on backstabs and finishing moves from the shadows.
- Armor
- Leather, Cloth
- Weapons
- Daggers, Swords
- Resource
- Energy
Signature abilities
A taste of the kit. You learn more as you level, and talents reshape how it all plays.
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Wicked Slash Your reliable strike that builds combo points to spend later. -
Dirt Nap Spends your combo points to finish a target with a burst. -
Throat Wire Open from stealth with a wire that bleeds the target over time. -
Craven Thrust Slip behind a target with a dagger for a hard-hitting builder. -
Eye Jab Incapacitates the target briefly so you can reposition or peel. -
Gut Punch Open from stealth with a stun and a head start on combo points.
Specializations
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Knifework Damage
A poison specialist. Your strikes add Venom Ritual; at 6, Dirt Nap becomes Venomrend, which cashes in all your bleeds at once and plants a fresh wound. Signature: Killer's Calm.
Mastery Redhanded
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Thuggery Damage
A stand-up brawler. A 4+ combo Dirt Nap starts Redline for 8 sec: your strikes become Haymakers that build it up, and Lights Out spends it all before the timer ends. Signature: Mirrored Blades.
Mastery Scrapper's Edge
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Skulduggery Damage
A stealth striker. Openers from Duskveil add Gloam; at 3 Gloam your openers work without stealth, and the next one is free and starts the Shadow Veil, doubling your first Lurker's Strike inside it. Signature: Red Ribbon.
Mastery False Face
The full kit
The kit this class learns as it levels, in the order it comes online. Talents grant a few more abilities and decide which ones carry your build.
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Wicked Slash
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Dirt Nap
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Throat Wire
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Craven Thrust
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Eye Jab
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Gut Punch
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Ghostfoot
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Sap
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Cutthroat Tempo
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Swift Heels
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Leaden Venom
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Low Blow
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Armor Breach
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Lurker's Strike
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Bleed Out
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Smokefade
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Adder's Bite
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Quickened Blood
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Festering Venom
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Melting Acid
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Nightshade Coating
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Dirt Toss
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Duskveil
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Boot
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Venom Dart