Zone · Levels 1–2
The Proving Shore
The Proving Shore asks nothing of you but time. Learn the camp, strike the effigies, walk the wreck line and, when you are ready, Ferryman Odo will see you across to the vale. You can also ring the bell to go to the vale directly.
Overview
- Levels
- 1–2
- Town
- Dawnrest Camp
- Biome
- Vale
- First quest
- Run the Gauntlet from Warden Tam
Places
Dawnrest CampThe Old PierThe Practice YardThe Wreck LineThe Gauntlet
Quests
| Quest | Min. level | Giver | Objectives | Reward |
|---|---|---|---|---|
| Run the Gauntlet | — | Warden Tam | Gauntlet flag passed ×3 | 100 XP, 40c |
| Strike True | — | Overseer Pell | Training Effigy felled | 60 XP, 60c |
| Hone the Edge | — | Drillmaster Rook | Ability landed on an effigy ×3 | 60 XP, 60c |
| Shell and Claw | — | Drillmaster Rook | Shore Scuttler culled ×3 | 170 XP, 80c |
| Mother of Pearl | — | Tidewarden Nel | Mister Crabs slain; Lustrous Pearl claimed | 150 XP, 60c, Mother of Pearl |
| The Wreck Line | — | Tidewarden Nel | Castaway Crate opened ×6 | 160 XP, 80c |
| Pouch and Purse | — | Quartermaster Finch | Linen Pouch bought | 170 XP, 1s 20c |
| Word on the Wind | — | Instructor Maren | Guild signpost read | 70 XP, 30c |
| The Long Walk | — | Instructor Maren | Walked back from the dead | 60 XP, 30c |
| Set Sail | — | Instructor Maren | Report to Ferryman Odo | 150 XP, 50c |
Creatures
| Creature | Level | Family | Number |
|---|---|---|---|
| Shore Scuttler | 1–2 | Beast | 6 |
People
| Name | Title | Offers |
|---|---|---|
| Bursar Wick | The Gilded Strongbox | Bank |
| Drillmaster Rook | Yard Master | Quests |
| Ferryman Odo | Keeper of the Crossing | Quests |
| Instructor Maren | Proving Master | Quests |
| Overseer Pell | Gauntlet Overseer | Quests |
| Quartermaster Finch | Camp Outfitter | Quests, Vendor |
| Tidewarden Nel | Keeper of the Strand | Quests |
| Warden Tam | Keeper of the Gauntlet | Quests |