Zone · Levels 1–2

The Proving Shore

The Proving Shore asks nothing of you but time. Learn the camp, strike the effigies, walk the wreck line and, when you are ready, Ferryman Odo will see you across to the vale. You can also ring the bell to go to the vale directly.

Overview

Levels
1–2
Town
Dawnrest Camp
Biome
Vale
First quest
Run the Gauntlet from Warden Tam

Places

Dawnrest CampThe Old PierThe Practice YardThe Wreck LineThe Gauntlet

Quests

QuestMin. levelGiverObjectivesReward
Run the Gauntlet—Warden TamGauntlet flag passed ×3100 XP, 40c
Strike True—Overseer PellTraining Effigy felled60 XP, 60c
Hone the Edge—Drillmaster RookAbility landed on an effigy ×360 XP, 60c
Shell and Claw—Drillmaster RookShore Scuttler culled ×3170 XP, 80c
Mother of Pearl—Tidewarden NelMister Crabs slain; Lustrous Pearl claimed150 XP, 60c, Mother of Pearl
The Wreck Line—Tidewarden NelCastaway Crate opened ×6160 XP, 80c
Pouch and Purse—Quartermaster FinchLinen Pouch bought170 XP, 1s 20c
Word on the Wind—Instructor MarenGuild signpost read70 XP, 30c
The Long Walk—Instructor MarenWalked back from the dead60 XP, 30c
Set Sail—Instructor MarenReport to Ferryman Odo150 XP, 50c

Creatures

CreatureLevelFamilyNumber
Shore Scuttler1–2Beast6

People

NameTitleOffers
Bursar WickThe Gilded StrongboxBank
Drillmaster RookYard MasterQuests
Ferryman OdoKeeper of the CrossingQuests
Instructor MarenProving MasterQuests
Overseer PellGauntlet OverseerQuests
Quartermaster FinchCamp OutfitterQuests, Vendor
Tidewarden NelKeeper of the StrandQuests
Warden TamKeeper of the GauntletQuests