Zones

From the Proving Shore to the level 20 wilds: where to quest at every level.

Zones by level

ZoneLevelsTownBiome
The Proving Shore1–2Dawnrest CampVale
Eastbrook Vale1–7EastbrookVale
The Farshore3–7GullhavenVale
Mirefen Marsh6–13FenbridgeMarsh
Thornpeak Heights13–20HighwatchPeaks
The Veiled Hollow15–20EldershineDusk
The Drakelands16–20WyrmwatchEmber
The Frostveil Reach17–20IcemantleFrost
The Amberfall18–20LanternmereAmber
The Willowfen19–20BridgemereFen
The Nightbloom20MoonrestNight
The Wraithwood20GibbetmereHaunt
The Palmreach20DrifthavenJungle
The Evergarden20HedgewickGarden
The Galecrest20WickharborGale

The Proving Shore

Levels 1–2 · Dawnrest Camp
The Proving Shore asks nothing of you but time. Learn the camp, strike the effigies, walk the wreck line and, when you are ready, Ferryman Odo will see you across to the vale. You can also ring the bell to go to the vale directly.

Eastbrook Vale

Levels 1–7 · Eastbrook
Find Marshal Redbrook in town - he has work for you.

The Farshore

Levels 3–7 · Gullhaven
Cross the sandbar and Gullhaven's bell will find you before the town does. The breaks tear open without warning, and the redoubt holds its shore against whatever pours through. They have been waiting a long while for someone like you.

Mirefen Marsh

Levels 6–13 · Fenbridge
Report to Warden Fenwick at the Fenbridge gate.

Thornpeak Heights

Levels 13–20 · Highwatch
Captain Thessaly holds the wall at Highwatch - barely.

The Veiled Hollow

Levels 15–20 · Eldershine
The air hums with old magic. Seek Keeper Saelwyn beneath the great tree of Eldershine.

The Drakelands

Levels 16–20 · Wyrmwatch
Hot wind rolls off the wastes ahead. Dragons wheel over the Drakemaw, and troll fires burn in the dunes.

The Frostveil Reach

Levels 17–20 · Icemantle
Snow swallows every sound. Under the dancing lights, the cold itself feels awake.

The Amberfall

Levels 18–20 · Lanternmere
Every leaf here burns gold and red, yet none ever fall. The lanterns of Lanternmere are lit for you.

The Willowfen

Levels 19–20 · Bridgemere
The fen hums with dragonflies and bees. Cross the bridge into Bridgemere and rest your feet awhile.

The Nightbloom

Levels 20 · Moonrest
Past the Nightgate the air itself dreams. Follow the flower-light to Moonrest, and mind the sleeping world that hangs in the sky.

The Wraithwood

Levels 20 · Gibbetmere
The canopy closes over the road like a lid. Keep to the lanterns of Gibbetmere, and do not answer if the wood calls your name.

The Palmreach

Levels 20 · Drifthaven
Warm sand, loud birds, and a jungle that eats the horizon. Drifthaven keeps a fire lit on the beach for you.

The Evergarden

Levels 20 · Hedgewick
Someone is still trimming the hedges, though no gardener has been seen for a hundred years. Mind the maze: it minds you back.

The Galecrest

Levels 20 · Wickharbor
The wind has never once stopped here, and the Old Beacon has never once gone out. Wickharbor asks only that you close the inn door behind you.