Zones
From the Proving Shore to the level 20 wilds: where to quest at every level.
Zones by level
| Zone | Levels | Town | Biome |
|---|---|---|---|
| The Proving Shore | 1–2 | Dawnrest Camp | Vale |
| Eastbrook Vale | 1–7 | Eastbrook | Vale |
| The Farshore | 3–7 | Gullhaven | Vale |
| Mirefen Marsh | 6–13 | Fenbridge | Marsh |
| Thornpeak Heights | 13–20 | Highwatch | Peaks |
| The Veiled Hollow | 15–20 | Eldershine | Dusk |
| The Drakelands | 16–20 | Wyrmwatch | Ember |
| The Frostveil Reach | 17–20 | Icemantle | Frost |
| The Amberfall | 18–20 | Lanternmere | Amber |
| The Willowfen | 19–20 | Bridgemere | Fen |
| The Nightbloom | 20 | Moonrest | Night |
| The Wraithwood | 20 | Gibbetmere | Haunt |
| The Palmreach | 20 | Drifthaven | Jungle |
| The Evergarden | 20 | Hedgewick | Garden |
| The Galecrest | 20 | Wickharbor | Gale |
The Proving Shore
Levels 1–2 · Dawnrest Camp
The Proving Shore asks nothing of you but time. Learn the camp, strike the effigies, walk the wreck line and, when you are ready, Ferryman Odo will see you across to the vale. You can also ring the bell to go to the vale directly.
Eastbrook Vale
Levels 1–7 · Eastbrook
Find Marshal Redbrook in town - he has work for you.
The Farshore
Levels 3–7 · Gullhaven
Cross the sandbar and Gullhaven's bell will find you before the town does. The breaks tear open without warning, and the redoubt holds its shore against whatever pours through. They have been waiting a long while for someone like you.
Mirefen Marsh
Levels 6–13 · Fenbridge
Report to Warden Fenwick at the Fenbridge gate.
Thornpeak Heights
Levels 13–20 · Highwatch
Captain Thessaly holds the wall at Highwatch - barely.
The Veiled Hollow
Levels 15–20 · Eldershine
The air hums with old magic. Seek Keeper Saelwyn beneath the great tree of Eldershine.
The Drakelands
Levels 16–20 · Wyrmwatch
Hot wind rolls off the wastes ahead. Dragons wheel over the Drakemaw, and troll fires burn in the dunes.
The Frostveil Reach
Levels 17–20 · Icemantle
Snow swallows every sound. Under the dancing lights, the cold itself feels awake.
The Amberfall
Levels 18–20 · Lanternmere
Every leaf here burns gold and red, yet none ever fall. The lanterns of Lanternmere are lit for you.
The Willowfen
Levels 19–20 · Bridgemere
The fen hums with dragonflies and bees. Cross the bridge into Bridgemere and rest your feet awhile.
The Nightbloom
Levels 20 · Moonrest
Past the Nightgate the air itself dreams. Follow the flower-light to Moonrest, and mind the sleeping world that hangs in the sky.
The Wraithwood
Levels 20 · Gibbetmere
The canopy closes over the road like a lid. Keep to the lanterns of Gibbetmere, and do not answer if the wood calls your name.
The Palmreach
Levels 20 · Drifthaven
Warm sand, loud birds, and a jungle that eats the horizon. Drifthaven keeps a fire lit on the beach for you.
The Evergarden
Levels 20 · Hedgewick
Someone is still trimming the hedges, though no gardener has been seen for a hundred years. Mind the maze: it minds you back.
The Galecrest
Levels 20 · Wickharbor
The wind has never once stopped here, and the Old Beacon has never once gone out. Wickharbor asks only that you close the inn door behind you.