Official World of Vorgrym guide
World of Vorgrym
Learn how to play, choose a class, complete quests, and explore group dungeons.
A classic MMO, made to be picked up
Open the site and play
No download, no launcher. Make a character and you are in the world in seconds, on desktop or phone. Native apps are there if you want one.
Nine classes, three roles
Tank, heal, or deal the damage. Every class plays the way its archetype should, with talents to make it yours.
Free to play
Free to play to the level cap. No pay to win, ever. Built on the open-source World of ClaudeCraft project.
Choose your class
Nine classic archetypes, each with its own feel and party role.
Explore the world
One continuous land of 15 zones, from quiet valleys and drowned fens to cinder wastes, frozen heights, and hedge-maze gardens.
The Proving Shore
A quiet training island across the strait, where new adventurers find their feet before the vale asks anything of them.
Eastbrook Vale
Green hills and old woods where every adventure begins.
The Farshore
An island across the sandbar, where the sky tears open over the Riftfields and Gullhaven rings its bell for every breach.
Mirefen Marsh
Sunken fens and tide-worn ruins, home to mudfins and worse.
Thornpeak Heights
Wind-scoured ridges climbing toward the realm's coldest dangers.
The Veiled Hollow
A realm sealed beneath the mountains, if the whispers of a way in are true.
The Drakelands
Across the Pale Causeway the green gives way to cinder, and something old rules the wastes.
The Frostveil Reach
A snowbound height beyond every map, glimpsed only in the dancing lights.
The Amberfall
Behind the western cliffs an autumn that never ends, and lanterns on a golden mere.
The Willowfen
Past the autumn crown, a bright fen of willows and still water, and a town behind a moat.
The Nightbloom
A country of starry midnight where the flowers light the paths and Moonrest keeps its vigil.
The Wraithwood
A haunted forest under giant canopies, where the lanterns of Gibbetmere are the only honest light on the road.
The Palmreach
Palms, white sand, and loud birds, with the beach-town of Drifthaven keeping a fire lit on the strand.
The Evergarden
A hedge-maze realm still trimmed by no gardener anyone has seen, entered past Hedgewick and its fountain courts.
The Galecrest
Sea-cliffs and howling downs where the wind never rests and Wickharbor shuts its doors tight.
Group up for the hard parts
The world is soloable, but the best loot waits behind a good party.
Dungeons
Instanced dives for a party of five, scaling with the zones around them.
The raid
A ten-player capstone for those who reach the top of the world.
The arena
Step into the Ashen Coliseum and prove yourself against other players.
Good to know
Is it free to play?
Yes. The whole game is free to the level cap.
Do I need a crypto wallet?
No. The game is fully playable without one. The optional community token only adds cosmetic flair and a share of the daily rewards prize pool, and it never affects power.
How long to reach max level?
The cap is level 20, reached across zones of quests, dungeons, and exploration. There are 15 zones in all, and the farthest of them are built for characters already at the cap.
Join the world
Jump in now, or come say hello. The world is better with company.