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Official World of Vorgrym guide

World of Vorgrym

Learn how to play, choose a class, complete quests, and explore group dungeons.

A classic MMO, made to be picked up

Open the site and play

No download, no launcher. Make a character and you are in the world in seconds, on desktop or phone. Native apps are there if you want one.

Nine classes, three roles

Tank, heal, or deal the damage. Every class plays the way its archetype should, with talents to make it yours.

Free to play

Free to play to the level cap. No pay to win, ever. Built on the open-source World of ClaudeCraft project.

Choose your class

Nine classic archetypes, each with its own feel and party role.

Explore the classes

Explore the world

One continuous land of 15 zones, from quiet valleys and drowned fens to cinder wastes, frozen heights, and hedge-maze gardens.

Levels 1 to 2

The Proving Shore

A quiet training island across the strait, where new adventurers find their feet before the vale asks anything of them.

Levels 1 to 7

Eastbrook Vale

Green hills and old woods where every adventure begins.

Levels 3 to 7

The Farshore

An island across the sandbar, where the sky tears open over the Riftfields and Gullhaven rings its bell for every breach.

Levels 6 to 13

Mirefen Marsh

Sunken fens and tide-worn ruins, home to mudfins and worse.

Levels 13 to 20

Thornpeak Heights

Wind-scoured ridges climbing toward the realm's coldest dangers.

Levels 15 to 20

The Veiled Hollow

A realm sealed beneath the mountains, if the whispers of a way in are true.

Levels 16 to 20

The Drakelands

Across the Pale Causeway the green gives way to cinder, and something old rules the wastes.

Levels 17 to 20

The Frostveil Reach

A snowbound height beyond every map, glimpsed only in the dancing lights.

Levels 18 to 20

The Amberfall

Behind the western cliffs an autumn that never ends, and lanterns on a golden mere.

Levels 19 to 20

The Willowfen

Past the autumn crown, a bright fen of willows and still water, and a town behind a moat.

Level 20

The Nightbloom

A country of starry midnight where the flowers light the paths and Moonrest keeps its vigil.

Level 20

The Wraithwood

A haunted forest under giant canopies, where the lanterns of Gibbetmere are the only honest light on the road.

Level 20

The Palmreach

Palms, white sand, and loud birds, with the beach-town of Drifthaven keeping a fire lit on the strand.

Level 20

The Evergarden

A hedge-maze realm still trimmed by no gardener anyone has seen, entered past Hedgewick and its fountain courts.

Level 20

The Galecrest

Sea-cliffs and howling downs where the wind never rests and Wickharbor shuts its doors tight.

See the world

Group up for the hard parts

The world is soloable, but the best loot waits behind a good party.

Dungeons

Instanced dives for a party of five, scaling with the zones around them.

The raid

A ten-player capstone for those who reach the top of the world.

The arena

Step into the Ashen Coliseum and prove yourself against other players.

Dungeons and Raids

Good to know

Is it free to play?

Yes. The whole game is free to the level cap.

Do I need a crypto wallet?

No. The game is fully playable without one. The optional community token only adds cosmetic flair and a share of the daily rewards prize pool, and it never affects power.

How long to reach max level?

The cap is level 20, reached across zones of quests, dungeons, and exploration. There are 15 zones in all, and the farthest of them are built for characters already at the cap.

Join the world

Jump in now, or come say hello. The world is better with company.